Game design
Mara Cole
Fine-tunes target placement, round pacing, and score values so each cast in Big Bass Funumi Harbor has a clear purpose.
The people by the water
The team behind Big Bass Funumi Harbor treats every cast as a compact interaction: readable wind, visible targets, responsive reeling, and a score loop that never needs an account.
Game design
Fine-tunes target placement, round pacing, and score values so each cast in Big Bass Funumi Harbor has a clear purpose.
Development
Maintains the canvas loop, input response, and local best-score behavior used throughout Big Bass Funumi Harbor.
Art direction
Shapes the dockside visual system and keeps wind, targets, tension, and controls easy to distinguish in Big Bass Funumi Harbor.