The people by the water

A Small Crew Focused on Clear Water and Clear Controls

The team behind Big Bass Funumi Harbor treats every cast as a compact interaction: readable wind, visible targets, responsive reeling, and a score loop that never needs an account.

MC

Game design

Mara Cole

Fine-tunes target placement, round pacing, and score values so each cast in Big Bass Funumi Harbor has a clear purpose.

JN

Development

Jonah North

Maintains the canvas loop, input response, and local best-score behavior used throughout Big Bass Funumi Harbor.

EL

Art direction

Emi Lake

Shapes the dockside visual system and keeps wind, targets, tension, and controls easy to distinguish in Big Bass Funumi Harbor.